SanctuaryRPG, the ‘Dark Souls’ of ASCII games
It’s hard to remember the last time that I played an ASCII RPG, let alone saw one that I was excited about. But here is SantuaryRPGÂ from Black Shell Games, in all its ASCII-art glory. With an animated opening cutscene and matching 8-bit music throughout the game, it’s hard not to fall in love with if you are a fan of the once-dead genre.
My first few hours with the game left me aw-struck with the level of detail that had to go into designing all of the text-character based interfaces and cutscenes. All of it is really well done.
One annoyance I saw with the game is the structure of the battle scene. In general, I like the layout, but I sort of expected my health meter and stats to be on the top, after all I am the one playing the game, not the enemy that I am battling. Neverthless, after adjusting myself to look where I needed to, I was having a blast, although in my first playthrough, I died at the first boss. Perhaps I should have spent more time leveling up in the grass. Sounds like Pokémon right?
While deep RPGs take a while to crawl all the way through, I do not imagine myself getting bored with this game anytime soon. I even leave it on the menus just to listen to the music as I write.
Screw graphics, you can find me on my laptop playing SanctuaryRPG.