“Why the PS4’s GDDR5 is More Efficient Than the Xbox One’s eSRAM and DDR3” For Kids

by

Sometime a visual representation of an issue can bring to light (and to rest) a long-standing argument. In this case, showing just how the Xbox One’s eSRAM can cause a bottleneck for developers looking to extract the best resolution out of the Xbox One.

NeoGAF user Cragvis does everyone a solid, and shows us just how this eSRAM bottleneck hampers developers from displaying proper 1080p resolutions, without making sacrifices in other processing areas.

esRamforkids1

(Source: NeoGAF)