DirectX12 Announced and Xbox One Improvements

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DirectX12

Social network feeds and the Internet at large have been buzzing with announcements from the Game Developer’s Conference in San Francisco these past few days. And now, the last day has dawned. It appears one of the best announcements was saved for last: Microsoft’s proud reveal of the Direct X12 API. This new toy will greatly help developer’s make games with more crisp visuals, and of course when it releases for all the rest of us in 2015, gamers will be more aesthetic about the more glamorous realism of future titles.



A great emphasis was also placed on the Direct X12’s capability to greatly benefit mobile devices. This includes improved power efficiency, a bonus to overall performance and portability. Then, naturally, that means games will also run a lot smoother. For more info, check out the more technical side of things in games.on.net’s report.

And then there’s of course the bit about Xbox One improvements. You thought it meant patches, didn’t you? Indeed, a new set of patches might well appear at some point, but actually it’s a firm promise from Microsoft that the Direct3D 12 is like the shooting star to the console. To put it in their words,

“From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct 3D 12 is the API you’ve been waiting for.”