Harvesting Boredom A certain amount of effort must got into simulation games for them to turn out the right way. The formula is tricky. Animal Crossing: New Leaf nailed it, offering a home away from home that really did feel ...
Papers, Please is one of those games that it’s easier to like the idea of than it is the implementation.  If there are some lessons, any lessons, from Papers, Please, it’s that life is hard, work is hard, and de...
The Eternal Battle Time and Eternity was a desperate challenge for me to finish. It was a mix between the constantly repetitive storyline and the complete lack of effort put towards the animations that made this game perhaps on...
What It’s Like to Be a Kid I think “life simulation game” is a label some people slap on games that are hard to describe. Series like The Sims and Animal Crossing are labeled as such, but they each come wi...
Charming As All Get Out Animal Crossing released in 2002 for the GameCube. It was unlike anything anyone had ever played before. However, the GameCube had its limitations. The multiplayer mode in Animal Crossing was dead on ...